
ac.item('符文#5-1'){
    temp = '属性转化',
    key1 = '物理伤害',
    key2 = '普攻爆伤',
    data1 = 10,
    data2 = 10,
}

ac.item('符文#5-2'){
    temp = '属性转化',
    key1 = '物理伤害',
    key2 = '技能爆伤',
    data1 = 10,
    data2 = 10,
}

ac.item('符文#5-3'){
    temp = '属性转化',
    key1 = '魔法伤害',
    key2 = '普攻爆伤',
    data1 = 10,
    data2 = 10,
}

ac.item('符文#5-4'){
    temp = '属性转化',
    key1 = '魔法伤害',
    key2 = '技能爆伤',
    data1 = 10,
    data2 = 10,
}

--强化
ac.item('强化|符文#5-1'){
    temp = '符文#5-1',
    data2 = 15,
}

ac.item('强化|符文#5-2'){
    temp = '符文#5-2',
    data2 = 15,
}

ac.item('强化|符文#5-3'){
    temp = '符文#5-3',
    data2 = 15,
}

ac.item('强化|符文#5-4'){
    temp = '符文#5-4',
    data2 = 15,
}


ac.item('符文#5-5'){
    temp = '唯一被动',
    rate = 50,
    abi_tip = [[物理补正(唯一被动)：|n造成|cffff6600魔法伤害|r时享受|cff00ff00'rate'%|r的|cffff6600物理伤害|r补正|n|n]],

    only_buff = '符文#5-5',
    add_buff = function(self,buff,hero)
        buff:gc(hero:event '单位-造成伤害前'(function()
            if hero.damage_type=='魔法' then
                self.damage_add = self.damage_add + hero:get('物理伤害') * self.rate / 100
            end
        end))
    end
}
ac.item('强化|符文#5-5'){
    temp = '符文#5-5',
    rate = 80,
}


ac.item('符文#5-6'){
    temp = '唯一被动',
    rate = 30,
    abi_tip = [[物理强化(唯一被动)：|n造成|cffff6600物理伤害|r提升|cff00ff00'rate'%|r|n|n]],

    only_buff = '符文#5-7',
    add_buff = function(self,buff,hero)
        buff:gc(hero:event '单位-造成伤害前'(function()
            if hero.damage_type=='物理' then
                self:mul(self.rate)
            end
        end))
    end
}
ac.item('强化|符文#5-6'){
    temp = '符文#5-6',
    rate = 45,
}



ac.item('符文#5-7'){
    temp = '唯一被动',
    rate = 50,
    abi_tip = [[魔法补正(唯一被动)：|n造成|cffff6600物理伤害|r时享受|cff00ff00'rate'%|r的|cffff6600魔法伤害|r补正|n|n]],

    only_buff = '符文#5-7',
    add_buff = function(self,buff,hero)
        buff:gc(hero:event '单位-造成伤害前'(function()
            if hero.damage_type=='物理' then
                self.damage_add = self.damage_add + hero:get('魔法伤害') * self.rate / 100
            end
        end))
    end
}
ac.item('强化|符文#5-7'){
    temp = '符文#5-7',
    rate = 80,
}



ac.item('符文#5-8'){
    temp = '唯一被动',
    rate = 30,
    abi_tip = [[魔法强化(唯一被动)：|n造成|cffff6600魔法伤害|r提升|cff00ff00'rate'%|r|n|n]],

    only_buff = '符文#5-4',
    add_buff = function(self,buff,hero)
        buff:gc(hero:event '单位-造成伤害前'(function()
            if hero.damage_type=='魔法' then
                self:mul(self.rate)
            end
        end))
    end
}

ac.item('强化|符文#5-8'){
    temp = '符文#5-8',
    rate = 45,
}


